

What this means is you can then know what the fuck you're looking at in memory, when debugging/tracing or mapping structures, and come up with your own conclusions. Will dump the UE4 FNameArray and UObjectArray, along with their addresses.

As opposed to just asking "what are the commands?" and doing nothing about it, waiting to be spoon-fed. I'm not the game developer You'll have to google around for commands, test stuff out and return with feedback.

As far as what you can or can't do with the console, well.
